- people create themselves with and from and inside of texts
- these texts are then as much people as they are the materiality of the light on the screen
- interfering with these texts changes them and thus changes the perceptions (of audience and author) of the people involved
- computers are a commodity
- commodities are by definition a limited and limiting resource in terms of access and usage
- computer mediated spaces presuppose and create social situations that are not readily visible on the screen
- the researcher may not be the expert for a given technology
- and on and on and on
Of course there is great value to "virtual" research. As I wrote above, digital spaces, I think, provide little terrain that is perfectly novel. They are new media but subject to all the old theories of language and power and rhetoric. In this way, virtual research is like a new window on an old back yard--everything is the same out there, but looked at from this angle, you can see things that you couldn't before. In addition, people use virtual spaces and it's always good to investigate with academic rigor the things that people use. There are differences, obviously, between different media, and it's important to begin to value all media equally. The privilege of print text, of those moldy old books in the corners of libraries is nothing more than the enactment of certain types of power and privilege. There are disadvantages to computer mediated research as well. Computers, while fascinating for the speed at which they change and evolve, provide a fleeting subject matter for just those reasons. The body of work on MOO's, for example, while less than twenty years old is becoming hilariously obsolete. Also, it is difficult to obtain genuine empirical observation in a landscape that is created by the people you're trying to study. SecondLife research, as an example, needs to take into consideration that many of the people with whom the researcher interacts could be role-played, or advertising robots, or griefers or who or whatever. Ultimately these disadvantages are dangers we can avoid or embrace, dangers which may very well lead to very interesting findings.
Students look to teachers and institutions to label and create the official value of texts. This is an ideological function in the sense that the value of books in a library is created by a hierarchical power structure that makes access--to their materiality and their meaning--the central criteria for validity. Online spaces, while they may pretend at wider access, will surely (and eventually, if they don't already) come to bear under the weight of institutional practices. Even though anyone can Google the work of important critical theorists, access to their full text articles is regulated by academic databases, libraries, and the fullness of their discursive locations. I understood Thurlow and McKay's work as creating a space to account for the huge human complexity of communication in another media. In other words, computers assist and mediate human beings in the huge complex of their relationships, and it is impossible or at least invalid to presume or posit that computers somehow simplify and make more generalizable our practices.
Seth, I like the list you provided early in your blog post. It helped me to think about things I hadn't considered before. Specifically, I found interesting these two points:
ReplyDelete# computer mediated spaces presuppose and create social situations that are not readily visible on the screen
# the researcher may not be the expert for a given technology
I think it might have taken me a while to figure this out or draw these conclusions about digital research. You're right when you say that the research may not be the expert for a given technology. Researchers need to be familiar with a technology before they can draw conclusions about the people who use those technologies. It makes me questions some studies I've read--because I don't think researchers always admit their skill level when it comes to the technologies they study. By being familiar with a technology, it sort of makes the researcher part of the community he/she studies. I wonder if this influences the researcher's results in any positive or negative way? Thanks for pointing this out.
Seth, you (and Rachel) pinpoint a concern that I wish I would have remembered for my own blog post. Knowing the technology that is going to be studied is crucial! It's one thing to log onto SecondLife and study users, but another entirely to be familiar with how second life is structured, how it works, etc. before studying subjects. That might seem like common sense, but I've read too many input about, for instance, social networking by folks who don't use, and aren't familiar with, social networking sites.
ReplyDeleteI, too, appreciate the super helpful list you posted early in your response. Kudos, sir :)
Seth,
ReplyDeleteI appreciate that you start off with the claim that the complexity of composition is static. With that, after your list, your discussion of "new" media. One of the things I think we get caught up in, and is mentioned in the texts, is the novelty of new technology, the new "it" thing. Your post and the texts both call us to remember that "old" methods and approaches are being reinvented in new media spaces. We shouldn't leave these concepts behind just because we're in a new medium.
Also, I appreciated your discussion of the privilege of books and the power hierarchy therein. I have a particular aversion to libraries, so it makes me a little happy (feeling justified) to say that libraries are trying to oppress my digital native ways. Even though I know that's not a good excuse.
Thanks for the fun and insightful post. Love your writing style.
You provide lots of great insights here, but I am most drawn to your observation that subject/participants create themselves in these spaces and that somehow changes things. My interest in identity is a big part of what draws me to online research and I think pointing out this distinction between f-2-f and online research is important. Of course, we are all always creating ourselves in some way in all situations, but the ability to alter oneself in online spaces is unparalleled offline.
ReplyDeleteAlso, have you read Bolter and Grusin's Remediation? I think you would love it. It is all about the relationships between old, new and emerging media. Your comments made me think of it.